![]() ![]() Stages will, for the most part, be ripped from Butoden. I'd probably release with 6 to 12 and just release updates with new characters as I made them. Piccolo (identical to Butoden appearance, obligatory character)įreeza - Base, 2nd form, third form, final formīoo (identical to Butoden appearance, obligatory character)īroly (identical to Butoden appearance, obligatory character)Ĭharacters I would like to have, oh man, there are probably as many as there are in Tenkaichi games XD. ![]() Vegeta - Base, Super Saiyan, Super Saiyan 2 Goku (Blue Gi) - Base, Super Saiyan, Super Saiyan 2, Super Saiyan 3 ![]() Goku - Base, Kaio-Ken (may be implemented in some moves instead of being a transformation) Super Saiyan, Super Saiyan 2, Super Saiyan 3 Though I have a huge roster of characters I would like to put in, an initial version would probably launch with between six and twelve characters, focusing on showcasing characters whose appearances have been heavily edited from their original sprite rips. This way all the keys you need to fight are in one place, and anyone can pick up and play, much like the Budokai series. I'd like the controls to be universal and would probably set it up as follows:Īrrow Key in Opposite Direction to Opponent's Facing - Block If possible I'd love to include in-battle transformations. ![]() I'd love to do a game with Butoden style sprites, based around the Budokai and Burst Limit control system, that would run at a fast pace and actually feel like a Dragon Ball battle (for me the old SNES DBZ games feel too slow, as does Super Dragon Ball Z on PS2). Now that I'm back, I'd like to do a Dragon Ball project in order to relearn the basics and learn some new stuff, though admittedly I would need help and would probably need to assemble a team. When I used to be into Mugen, I got as far as sprite editing and making stages, never quite got round to properly coding characters or anything fancy like that. I recently returned to the Mugen scene after a long period away when I heard that Elecbyte had started releasing new versions of Mugen. ![]()
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